ZBrush enables digital artists to create high quality, original artwork in a highly creative and interactive environment. ZBrush is host to an extensive set of real-time 3D sculpting, 2D/3D projection painting, 3D texturing, and deformation tools – seamlessly integrated in one intuitive environment. With instant feedback encompassing a unique synthesis of 2D and 3D capabilities in a single stand-alone application, ZBrush offers tremendous flexibility and appeals to a wide audience. Come testdrive Zbrush today, and understand why ILM has integrated it into their workflow! “Integrating ZBrush into our modeling creature pipeline has allowed us to take our models to that next level of believability and close the gap between concept and production,” says Cliff Plumer, ILM Chief Technical Officer. “ZBrush is rapidly becoming a key component in our modeling pipeline and art departments. Its ability to handle millions of polygons has enabled us to move more of our sculpting to “digital maquettes” and collapse the pipeline between our physical sculptors and our digital modelers.”
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ZBrush 4R2 introduces significant new sculpting features, as well as major enhancements within the Best Preview Render (BPR) system.
DynaMesh, the new base mesh generator, will allow you to realize your concepts via a workflow that ignores the traditional geometry barrier. To gain an unparalleled accuracy with your brush, the new Lazy Curve Mode allows precise strokes to your mesh whether in symmetry mode or not. The capability to apply an environment HDRI (High Dynamic Range Image) to the new LightCap system will give your finished images a remarkable level of believability